TFT Schoolยท
Blogโ€บAugmentsโ€บAugment Tier List
AugmentsSet 17 ยท Space Gods

TFT Augment Tier List: Best Picks in Set 17

Augments define your game plan more than almost any other variable. Here are the best Silver, Gold, and Prismatic augments to look for โ€” and the traps to avoid.

AJ
Amol J.TFT Strategist & Site Editor
ยทApril 11, 2026ยท7 min read

How Augments Work

Augments appear at three points during a game: Stage 2-1, Stage 3-2, and Stage 4-2. Each time, you choose one of three randomly offered augments. The tier of augments available scales with each round โ€” Silver at 2-1, Gold at 3-2, and Prismatic at 4-2 (with the possibility of higher-tier augments appearing earlier).

Augments fall into two broad categories:

โ—ˆ

Combat augments

Directly buff your units' stats, grant items, or give combat-phase abilities. The immediate impact is obvious โ€” they make your board stronger right now.

โ—ˆ

Quest/quest augments

Give you a goal (reach X HP, win Y fights, etc.) with a reward for completion. Require investment but provide asymmetric returns if you hit the thresholds. Examples: Lifting Competition, Gold Mining.

S-Tier Augments (Take Every Time)

S

Thrill of the Hunt I / II / III (Prismatic)

Grants a free champion copy on kills. Accelerates 3-starring your key units dramatically, especially in reroll comps. The Prismatic version can 3-star a 4-cost by itself.

S

Cybernetic Uplink (Gold)

Provides free item components on a timer. Every free component is worth approximately 5 gold of economy while also directly improving your board. Hard to pass on any comp.

S

Calculated Loss (Silver)

Grants a powerful item based on how many HP you lose per round. Strong in loss-streak starts and gives a free item Anvil with minimal setup.

S

Social Distancing (Gold)

Isolated units deal significantly bonus damage. Naturally rewards good positioning and gives a large single-target damage boost to your carry with zero comp restriction.

S

Tons of Stats (Silver/Gold/Prismatic)

Gives every unit on your board flat stats. Higher tier versions give very large amounts. No condition, no restriction โ€” pure power across every unit you field.

A-Tier Augments (Strong, Context-Dependent)

AugmentWhen It's Good
Preparation (Gold)When you have 2 components already built and a clear carry target in sight
Big Friend (Silver)Bruiser or tank-heavy comps. Scales harder the more HP units have
Featherweights (Gold)Low-cost reroll comps. Each 1 and 2-cost unit gains bonus AS and damage
Backfoot (Silver)Backline carry comps. Grants bonus AP/AD to units in the back two rows
Built Different (Gold)Playing unique units without full trait synergies active โ€” which is common in flex comps
Portable Forge (Gold/Prismatic)Always โ€” grants an Artifact item Anvil. Some Artifacts are game-winning in the right comp

Augments to Avoid (C/D Tier)

These augments look appealing but underperform in most games:

โœ—

Meditation (Silver/Gold)

Grants mana regen over time, but the regen rate is too slow to meaningfully accelerate casts in the window fights actually happen.

โœ—

Tiny Titans (Silver)

Increases max HP instead of current HP. Doesn't prevent you dying faster, and you rarely reach the HP amounts needed for the bonus to matter.

โœ—

Any 2-cost-specific trait emblem you don't have units for

Trait emblems require the right champions in your pool. Taking an emblem for a trait you can't activate by Stage 4 is a wasted augment slot.

TL;DR โ€” Augment Decision Framework

  • โœฆS-tier augments (Thrill of the Hunt, Cybernetic Uplink) are almost always correct regardless of comp.
  • โœฆFor quest augments, evaluate whether you can realistically complete 80% of the quest โ€” if not, skip.
  • โœฆTrait emblems are only S-tier if you already have 2โ€“3 units of that trait and a clear reason to push the breakpoint.
  • โœฆEconomy augments (free gold, free components) are almost never wrong in the early rounds.
  • โœฆAvoid narrow augments (specific unit buffs) unless that unit is your planned 3-star reroll target.
๐Ÿƒ Study with Flashcardsโ† Back to Blog

About the Author

AJ

Amol J.

TFT Strategist & Site Editor

Diamond-ranked TFT player since Set 4. Amol has been playing and writing about Teamfight Tactics competitively since 2020. He built TFT School to give newer players the structured learning resource he wished existed when he started โ€” one that explains the game clearly without assuming prior knowledge.