What are Traits? Field multiple champions sharing the same Origin or Class to unlock bonuses.Unique traits belong to a single 5-cost champion and are always active. Stack thresholds for stronger effects β Bronze β Silver β Gold β Prismatic.
All Traits
Anima Arbiter Arcana Dark Star Mecha Meeple N.O.V.A. Primordian Psionic Space Groove Stargazer Timebreaker Bastion Brawler Challenger Channeler Fateweaver Marauder Replicator Rogue Shepherd Sniper Vanguard Voyager Bulwark Commander Dark Lady Divine Duelist Doomer Eradicator Factory New Galaxy Hunter Gun Goddess Party Animal Redeemer All Origins 10 Classes 13 Unique 12
Origins
Where your champions come from β their lore, faction, or world. Stack them to unlock powerful themed bonuses.
Classes
What your champions do in battle β their combat role. Mix classes to build a well-rounded team.
Unique
Special traits tied to one champion only. Always active when that champion is on your board.
Anima Origin 3 6 champions needed
After every loss, your Anima units gain 15 Tech + 5 more per loss-streak length. Anima takedowns give 2 Tech each. Hit 100 Tech to prototype Anima Weapons β grab them now or save up for something stronger.
βΎ
Arbiter Class 2 3 champions needed
Arbiters let you write your own divine law β pick a cause (something that happens in combat) and an effect (a bonus that triggers). At 2 units your law activates; at 3 it hits harder.
βΎ
Arcana Unique 1 champion needed
Unique to Tahm Kench β every 3 rounds he gifts you a reward. Just keep him alive and he'll keep paying out.
βΎ
Dark Star Origin 2 4 6 9 champions needed
Dark Stars summon a black hole that executes enemies at 10% HP. At 4 they gain 30% AD & AP. At 6 the strongest Dark Star goes supermassive β double effectiveness and 2 extra black holes. At 9, all are supermassive, and at level 10 they consume EVERYONE.
βΎ
Mecha Origin 3 4 6 champions needed
Innate: Mechas can transform into their Ultimate form mid-combat β their ability upgrades and they gain 60% Health. A transformed Mecha takes up 2 team slots but counts twice for the trait. At 6 Mecha, you get +1 max team size.
βΎ
Meeple Origin 3 5 7 10 champions needed
Meeps empower Astronaut abilities in wacky ways. They also gain bonus Health (up to +1000 at 10 units). At 7, a Cloning Slot lets you clone a champion β time equals their cost in rounds. At 10, SUMMON THE FOUR MEEPLORDS!
βΎ
N.O.V.A. Origin 2 5 champions needed
6 seconds into combat, N.O.V.A. triggers a power surge for all allies. The surge effect depends on which N.O.V.A. champions you have: Caitlyn gives 20% AS, Aatrox shreds/sunders, Maokai heals, Kindred shields your tank, Akali gives Precision. At 5 units, you pick a Striker to activate during the surge.
βΎ
Primordian Origin 2 3 champions needed
Dealing damage spawns Swarmlings based on star level β tiny creatures that fight for you. Primordians also convert 8% of all damage they take into bonus damage dealt. At 3 units, you gain a free 1 or 2-cost champion every round.
βΎ
Psionic Class 2 4 champions needed
Psionic units craft special Psionic items you can equip on any ally. At 4 units you get a second item, and both gain extra effects when equipped on Psionic champions.
βΎ
Space Groove Origin 1 3 5 7 10 champion needed
Groovians can enter 'the Groove' gaining Attack Speed and Health Regen. At 3, all Groovians start combat in the Groove for free. At 5, every second in the Groove stacks 3% more AD and AP. At 7, all effects are 20% stronger.
βΎ
Stargazer Origin 3 5 7 champions needed
Every game a different constellation is charted, revealing special hexes on your board that buff units inside them. The bonuses scale with Stargazer count β up to +40% AD/AP and more gold at 6 units. More hexes unlock as your player level increases.
βΎ
Timebreaker Origin 2 3 4 champions needed
On loss, gain free rerolls to find better champions. On win, store XP in a Temporal Core for free leveling. At 3 units your whole team gets +15% Attack Speed. At 4 units, Timebreakers themselves gain an extra +50% Attack Speed.
βΎ
Bastion Class 2 4 6 champions needed
Your whole team gets 12 Armor & Magic Resist for free. Bastions themselves get 16/35/55 at each breakpoint, and all those values double in the first 10 seconds of combat. At 6, even non-Bastions gain an extra 20 Armor & MR.
βΎ
Brawler Class 2 4 6 champions needed
Everyone on your team gets a free 7% Health bump. Brawlers themselves get much more β up to +65% max HP at 6 units. They become massive health sponges that soak damage for your carries.
βΎ
Challenger Class 2 3 4 5 champions needed
Your whole team gets 10% Attack Speed for free. Challengers themselves get up to 40% AS at 5 units. On top of that, every time a Challenger kills their target, they dash to a new enemy and get a 50% AS burst for 2.5 seconds.
βΎ
Channeler Class 2 3 4 5 champions needed
Channelers innately gain 20% more Mana from all sources, so they cast faster. On top of that, the trait gives your whole team Mana Regen (up to 2%/s) and Channelers themselves get up to 7%/s β they barely stop casting.
βΎ
Fateweaver Class 2 4 champions needed
Innate: all Fateweavers have Precision (abilities can crit). At 2 units, chance effects on abilities are Lucky. At 4, they gain +20% Crit Chance and +10% Crit Damage β and critical strikes themselves become Lucky too.
βΎ
Marauder Class 2 4 6 champions needed
Your whole team gets 5% free Omnivamp (heal from damage). Marauders themselves get up to 10% Omnivamp and 40% bonus AD. Best of all, any overheal converts into a shield β capped at 25% max HP β making them self-sustaining tanks.
βΎ
Replicator Class 2 4 champions needed
Replicators fire their ability a second time automatically β for free. At 2 units the echo deals 25% strength; at 4 units it deals 50%. Every cast is effectively 1.25x or 1.5x value.
βΎ
Rogue Class 2 3 4 5 champions needed
Rogues gain up to 60% bonus AD and AP at 5 units. The first time any Rogue drops below 50% HP, they slip into shadows β all enemies targeting them get redirected to a nearby unit (preferring tanks) instead.
βΎ
Shepherd Class 3 5 7 champions needed
Shepherds summon Bia (at 3 units) and Bayin (at 5 units) β powerful ally creatures that fight for you. At 7 units their bond grows deeper. Both get stronger the higher the combined star levels of your Shepherd champions.
βΎ
Sniper Class 2 3 4 5 champions needed
Snipers deal bonus Damage Amp that increases per hex of distance to their target. At 5 units they get 32% base amp plus 5% extra per hex β from the back row against a frontline enemy that's over 50% bonus damage.
βΎ
Vanguard Class 2 4 6 champions needed
Vanguards gain 5% Durability while shielded and get a big max HP Shield twice per combat β at the start and again at 50% HP. At 6 units the shield is 40% max HP and they get 10% damage reduction while it's active.
βΎ
Voyager Origin 2 3 4 5 6 champions needed
At combat start, tanks and fighters get a shield (up to 700 HP at 6 units) and other allies get Damage Amp (up to 27%). Voyagers themselves get double both benefits β making them excellent in hybrid tank/carry roles.
βΎ
Bulwark Unique 1 champion needed
Unique to Shen β he summons a placeable relic you position on the board. When combat starts, it gives all adjacent allies an 18% max HP shield and 20% Attack Speed.
βΎ
Commander Unique 1 champion needed
Unique to Sona β every 2 rounds she hands you a random Command Mod you can equip on any ally to change how they fight in combat. Mods persist for 2 combats even if you don't equip them.
βΎ
Dark Lady Unique 1 champion needed
Unique to Morgana β your whole team takes 5% less damage from abilities. When Morgana shifts into her Dark Form during combat, that doubles to 10% for everyone.
βΎ
Divine Duelist Unique 1 champion needed
Unique to Fiora β you heal for 15% of all player combat damage you deal. And Fiora herself always wins a one-on-one duel against any single enemy, no matter what.
βΎ
Doomer Unique 1 champion needed
Unique to Vex β at the start of combat, every enemy is marked with Doom. The first time each enemy takes any damage, their Doom is consumed β stealing 8% of their AD and AP and giving it all to Vex.
βΎ
Eradicator Unique 1 champion needed
Unique to Jhin β while he's on your board, every single enemy has 14% less Armor and Magic Resist. Your whole team hits harder through this debuff.
βΎ
Factory New Unique 1 champion needed
Unique to Graves β after each combat he participated in, an armory opens where you buy a permanent upgrade for him. He gets stronger every round. Every 3 upgrades, future ones take an extra round to arrive.
βΎ
Galaxy Hunter Unique 1 champion needed
Unique to Zed β only obtainable via the 'Invader Zed' augment. While at least one of his clones is alive, Zed gains 40% bonus Attack Damage. His clones both protect him and buff him.
βΎ
Gun Goddess Unique 1 champion needed
Unique to Miss Fortune β before combat you choose her mode: Channeler (more mana/casts), Challenger (more attack speed + on-kill dash), or Replicator (abilities fire twice). She gains that trait's bonuses and a unique ability for that mode.
βΎ
Party Animal Unique 1 champion needed
Unique to Blitzcrank β once per combat, when he drops below 45% HP, he becomes untargetable and repairs 15% max HP per second. If he fully heals, he enters The Groove for the rest of the fight and his Party Crasher passive fires bolts 4x as fast.
βΎ
Redeemer Unique 1 champion needed
Unique to Rhaast β your whole team gains Attack Speed, Armor, and MR for each non-unique trait you have active. The more diverse your board, the bigger the buff.
βΎ