41 of 41 terms · explained like you're 10
A champion's powerful special move that fires automatically when they have enough mana.
How hard a special move (spell) hits.
Protection against normal attacks.
A sneaky champion who jumps to the back row to kill the enemy carry.
How hard a basic attack hits.
How fast a champion swings or shoots.
A special power-up you pick once that changes how your whole game plays.
The rows furthest from the enemy — where your carries are safest.
The normal hit a champion does automatically.
The storage area below the board where you keep extra champions.
Sets the enemy on fire — they take damage slowly over time.
A shared round where all players pick one item or champion for free.
The star player — the champion doing most of the damage.
When multiple players are all trying to buy the same champion.
A lucky hit that deals extra damage — like rolling a natural 20.
The odds that your next hit will do double damage.
How much harder a crit hits compared to a normal attack.
Any effect that stops an enemy from acting normally.
Managing your gold carefully to earn as much as possible.
The rows closest to the enemy — where your tanks stand.
The money you spend to buy champions and level up.
Makes the enemy heal much less — like putting a lid on their healing.
How much damage a champion can take before dying.
One square on the board — where you place a champion.
Bonus gold you earn for saving money — like a bank account.
A basic building block used to craft full items.
A champion who deals damage through powerful spells rather than basic attacks.
Protection against spells and magic damage.
The fuel your champion uses to cast their ability.
Forces an enemy to fill their mana bar more before casting.
Heals you for a portion of every bit of damage you deal.
Your level controls how many champions you can put on the board.
A supercharged version of a regular item — much more powerful.
Spending 2 gold to refresh the shop and see new champions.
A temporary extra health bar that absorbs damage before your real HP.
Upgrading a champion by combining 3 copies — makes them massively stronger.
Tears holes in the enemy's armor so everyone hits them harder.
A champion who helps teammates survive or deal more damage instead of fighting themselves.
The tough guy who stands in front and takes hits for the team.
Bonus powers you unlock by having enough champions of the same group.
Damage that ignores all armor and magic resist — it always hits full.